Computer animation, modelling and effects require both artistic and technical approaches to complex visual problem-solving. Fusing traditional skills with cutting-edge technology, this dynamic and innovative programme provides you with the skills to work in a wide range of areas within the computer animation industry.
This programme provides the skills required for work in animation, 3D modelling, visual effects, visualisation, and computer games. It will also encourage you to specialise in a chosen area and stretch your technical and artistic abilities.
The programme involves mainly project-based assessment, geared towards the production of material that showcases your abilities to employers. From Year 3 on, you can specialise in a range of different areas including film, TV and games. The programme is highly practical, concentrating on skills, with appropriate theory mainly assessed through practical output. Students still develop a range of transferable written and practical graduate skills useful for employment inside and outside of the animation and media industries.
2022 entry requirements
4 Highers at ABBB including Art and Design, Graphic Communication or Photography plus English and Maths at National 5. A portfolio of your work must be submitted.
Direct entry to year 2 may be possible with 3 Advanced Highers at CCC including Art and Design.
Widening access entry:
4 Highers at BBBB including Art and Design, Graphic Communication or Photography plus English and Maths at National 5. A portfolio of your work must be submitted.
School of Computing, Engineering and Physical Science