This new programme is based at the School of Simulation and Visualisation, with a specialist pathway in Games and Virtual Reality. The programme will provide graduates with a highly relevant skill set in practical software and immersive systems (Augmented and Virtual Reality) development, an understanding of how people and technology interact, combined with the creative insight essential to help create the future in immersive systems. This is a technology focused degree with a strong art-school foundation, combining rigorous taught components with studio based learning and critical thinking.
Visualisation and Virtual Reality has been an area of excellence for the School of Simulation and Visualisation since its formation (as the Digital Design Studio) almost 20 years ago, and is an area that is now seeing a surge of rapid development and adoption worldwide. With the entertainment market driving costs down, new opportunities are emerging for VR in broadcast and entertainment, medical, engineering and other domains, with major investments from companies as varied as Sky Broadcasting, Sony, Facebook, Amazon and Microsoft.
Through the programme students will gain an understanding of major issues around application development for games and virtual reality alongside practical skills for creating engaging and immersive interactive experiences.
2024 entry requirements
Standard entry: 4 Highers at ABBB (first sitting) or AABB (two sittings) including English or another English based subject and Maths. Digital portfolio.
Widening access entry: 4 Highers at BBCC including English or another English based subject and Maths. Digital portfolio.
School of Simulation and Visualisation